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Wiring

Click a pin on any part — a wire starts following your cursor. Click the destination pin to finish it. Wires route orthogonally (right-angle bends), the way schematics and breadboard photos read best.

  • Press Escape to cancel a wire you started.
  • Click a wire to select it; Delete removes it.
  • You can also start wiring from the part inspector: right-click a part and “tap a pin to wire”.

While a wire is in progress (or with a wire selected), press a key to set its color — the same palette convention Wokwi users know:

Key Color Key Color
0 Black 6 Blue
1 Brown 7 Violet
2 Red 8 Gray
3 Orange 9 White
4 Gold c / l / m / p / y Cyan / Lime / Magenta / Purple / Yellow
5 Green

New wires get automatic jumper-kit coloring: neighbouring wires pick visibly different colors, with red and black reserved for power rails.

When a part’s pins sit in breadboard holes, green dots appear on the seated pins — “plugged in and connected” is visible at a glance, without hovering. The breadboard’s internal rails (rows and power strips) conduct exactly like the real thing.

Wires are not just drawings: the analog engine solves the circuit you actually wired. A missing series resistor, a short, a floating input — all behave (and misbehave) like on the bench. If a connection would burn out a part in electrical mode, the circuit verifier warns you before Run.